package roguelike.creatures.ai;

import roguelike.Tile;
import roguelike.creatures.Creature;
import roguelike.creatures.Creature;

public class CreatureAi
{
    protected Creature creature;
    
    public CreatureAi(Creature creature)
    {
        this.creature = creature;
        this.creature.setCreatureAi(this);
    }
    
    public void onEnter(int x, int y, int z, Tile tile) {}
    
    public void onUpdate() {}
    
    public void onNotify(String message) {}
}
